⬣//What are professions?
Professions allow you to craft unique foods, potions, items, furniture, and much more. Some professions can even enhance existing equipment to make it stronger or give it special effects. Professions are broken down into two categories: crafting and gathering.
⬣//How many professions can I have?
There is no limit to how many professions you can have at any given time. You’re free to live your omnicrafting dreams if you so choose.
⬣//How does leveling up professions work?
All professions go to level one and cap out at level five with new recipes and skills being added with each new level. Additionally, all professions level simultaneously, so there is no need to level them individually.
In order to level up, you will need to trade in old equipment (weapons and armor) from Area Explorations. Presently, players can only level up to level four, but the level cap will increase in future updates.
Leveling from 1 to 2: Turn in 5 equipment pieces.
Leveling from 2 to 3: Turn in 15 more equipment pieces.
Leveling from 3 to 4: Turn in 25 more equipment pieces.
Leveling from 4 to MAX: Turn in 30 more equipment pieces.
Combined total of items needed to go from level 1 to MAX: 75
Fill out the form below to submit for a level increase. Levels are self-reported, but if we notice any discrepancies, we’ll be in touch to address them. As such, you don’t need to wait for mod approval for your profession level increase to take effect.
⬣//Botanist
Botanists are the tree-hugging, flower-kissing gatherers of Fragment. Their botanical knowhow is utilized by multiple crafting professions, and their usefulness can’t be overstated. At high levels, Botanists can pick rare plants from Special Areas and Recreation Areas that see a lot of use in high level crafting professions.
Level one: Pick and cultivate plants from various Field types. Available plants at level one are as follows:
Show materials
- Fire Field: Snapping Sesame
- Water Field: Lively Lily Pad
- Wood Field: Aromatic Grass
- Darkness Field: Gloomy Mushroom
- Thunder Field: Shocking Snapdragon
Level two: Pick and cultivate plants from various Root Towns. Available plants at level two are as follows:
Show materials
- Mac Anu: Sleepy Sunflower, Twilight Tiger Lily
- Lumina Cloth: Moonlight Ivy
- Unnamed Root Town: Pixie Pansy, Wild Windbloom
Level three: Pick and cultivate plants from various Special Areas and Recreational Areas. Available plants at level three are as follows:
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- Hülle Granz Cathedral: Mourning Lilies
- Morrigu Barrow Wall: Iron Gladiolus
- Twilight Shoreline: Heavenly Hibiscus
- Holzig Camping Grounds: Yellow Rose
- Wanderhalle Library: Erudite Mold
Level four: Pick and cultivate plants from various Special Areas and Recreational Areas. Available plants at level four are as follows:
Show materials
- Moon Tree's @ Home: Zelkova Branch
- Six Ringing Peaks of Al Fadel: Prismatic Lilac
- The Aerial Fleet: Steel Magnolia
- Arche Koeln Waterfall: Marsh Marigold
- Eisig Ski Lodge: Frosted Freesia
Level MAX: Here, I Plant My Roots special quest becomes available.
⬣//Fisher
Fishers idle their days away at the lake, ocean, or even Mac Anu’s famous canals fishing up delicious fish to be cooked into dishes or brewed into potions. At high levels, Fishers can catch rare fish with special — and sometimes deadly — effects.
Level one: Fish in beginner Root Towns. Fish available at level one are as follows:
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- Mac Anu: Bland Bream, Calm Carp, Flippant flounder, Ace Dace
- Unknown Root Town: Sailing Skyfish
Level two: Fish in various Fields. Fish available at level two are as follows:
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- Fire Field: Infernal Angler
- Water Field: Frozen Flatfish
- Wood Field: Rocking Rainbow Trout
- Darkness Field: Dour Damselfish
- Thunder Field: Shocking Salmon
Level three: Fish in various Root Towns, Special Areas, and Recreation Areas. Fish available at level three are as follows:
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- Lumina Cloth: Friendly Fugu
- Dead World of Indieglut Lugh: Eternal Eel
- Twilight Shoreline: Five-Armed Crab, Twilight Tuna, Radical Rockfish
- Sieden Hotsprings: Grand Garra Rufa
Level four: Fish in various Root Towns, Fields, Special Areas, and Recreation Areas. Fish available at level four are as follows:
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- Morrigu Barrow Wall: Misty Morray
- Flesh Wall Dungeons: Inconspicuous Candiru
- Shrine Dungeons: Sacred Koi
- Naval Monte: Missing Arm
- Arche Koeln Waterfall: Determined Dab
Level MAX: Hunt For The King Fish special quest becomes available.
⬣//Lumberjack
Lumberjacks, contrary to popular belief, are not exclusively burley men in flannel with immaculately coiffed beards. Lumberjacks supply the woods used by many crafting classes. At high levels, Lumberjacks can cut down rare trees used in higher level crafting recipes.
Level one: Chop down a variety of softwood trees located within Earth, Water, Wood, Darkness, Thunder Fields. Softwood types are as follows:
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- Earth Field: Firm Fir
- Water Field: Spiffy Spruce
- Wood Field: Fine Pine
- Darkness Field: Haunting Hemlock
- Thunder Field: Popular Poplar
Level two: Chop down a variety of softwood trees located within Earth, Water, Wood, Darkness, Thunder Fields. Hardwood types are as follows:
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- Earth Field: Ancient Oak
- Water Field: Bleached Beech
- Wood Field: Elicit Elm
- Darkness Field: Very Scary Black Cherry
- Thunder Field: Why walnut
Level three: Chop down a variety of special trees located within Root Towns. Special tree types are as follows:
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- Mac Anu: Grand Ginkgo
- Lumina Cloth: Street Lamp
- Unnamed Root Town: Petrified Pine
- Naval Monte: Deadwood
- Dead World of Indieglut Lugh: Weeping Willow
Level four: Chop down a variety of special trees located within Recreational Areas. Special tree types are as follows:
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- Twilight Shoreline: Persnickety Palm
- Sieden Hotsprings: Silent Sakura
- Eisig Ski Lodge: How's Your Aspen
- Mächtig Training Grounds: Training Dummy
- Holzig Camping Grounds: Chartreuse Cypress
Level MAX: We Chop All Day and We Yeet All Night special quest becomes available.
⬣//Miner
Miners are hard workers who break their backs digging up a variety of metals and gems to spare crafters all over Fragment from having to do all that tedious work themselves. At high levels, Miners can unearth gems and metals used in a variety of high level crafts.
Level one: Mine common metals from Earth Fields. Metals available at level one are as follows:
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- Iron, Copper, Steel, Silver, Gold
Level two: Mine common gems from various Fields. Gems available at level two are as follows:
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- Fire Field: Rustic Ruby
- Water Field: Shimmering Sapphire
- Wood Field: Elegant Emerald
- Darkness Field: Auspicious Amethyst
Level three: Mine rare metals from various Special Areas and Recreation Areas. Metals available at level three are as follows:
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- Dead World of Indieglut Lugh: Mithril
- The Aerial Fleet: Radium
- Twilight Shoreline: Moonstone
- Morrigu Barrow Wall: Platinum
- Sieden Hotsprings: Obsidian
Level four: Mine rare gems from various Special Areas, Recreation Areas and Root Towns. Gems available at level four are as follows:
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- Hülle Granz Cathedral: Holy Stone
- Wanderhalle Library: Diamond
- Six Ranging Peaks of Al Fadel: Opal
- Naval Monte: Black Diamond
- Lumina Cloth: Alexandrite
Level MAX: Rock My World special quest becomes available.
⬣//Monster Hunter
Monster Hunters do the dirty work of supplying the good people of Fragment with their meat and assorted curiosities. Only those willing to bloody their hands in the name of a good meal should pursue the monster hunting dream. At high levels, Monster Hunters can take down rare and unique monsters to carve the tasty flesh from their bones.
Level one: Hunt the following non-elemental monsters for their meat and produce. Available monsters at level one are as follows:
Show materials
- Goblins: Goblin Shank
- Phantom Wing: Phantom Wing Wings
- Sky Fish: Sky Fins
- Deadly Presents: Deadly Innards
- Bee Commando: Goopy Honey
Level two: Hunt the following elemental monsters for their meat and produce. Available monsters at level two are as follows:
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- Squidbod: Diced Tentacles
- Mad Grass: Herbs De Dungeon
- Ectoplasm: Mysterious Goo
- Cyclo Shark: Shark Steak
- Wander Demon: Powdered Demon Horn
Level three: Hunt the following elemental monsters for their meat and produce. Available monsters at level three are as follows:
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- Lamia Assassin: Lamia Milk
- Ironball Titan: Titan Lard
- Thousand Trees: Thousand Syrup
- Glycon: Glycon Guts
- Bron Wyrm: Brown Wyrm Chunks
Level four: Hunt the following elemental monsters for their meat and produce. Available monsters at level four are as follows:
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- Hackberry King: Hackberry Haunches
- Skull Devilgon: Underworldly Delight
- Magatumkuro: Essence of the Undead
- Pumpkin King: Pumpkin Innards
- Dark Horse: Dark Horse Meat
Level MAX: For That Which We Crave special quest becomes available.
⬣//Alchemist
Alchemists can brew up a variety of potions and poisons to cure your ills and unleash misery upon the enemy. Potions crafted without the aid of a spell will result in a Failed Potion, a noxious concoction that will leave your stomach aching both online and off.
Level one: Brew a variety of potions with some... minor side effects. Practice makes perfect, as they say. A level one alchemist can make potions with effects that last 24 hours. Potions unlocked at level one are as follows:
Show recipes
- Barkskin Potion: Firm Fir (Lumberjack) + Goopy Honey (Monster hunter)
- Fortifies the skin and makes you as sturdy as an oak tree. Can be applied to oneself or a party member.
- Fortify Weapon Potion: Snapping Sesame (Botanist) + Fine Pine (Lumberjack)
- Strengthens your weapon to enable you to do more damage with each strike. Can be applied to oneself or a party member.
- Potion of Luring: Gold (Miner) + Aromatic Grass (Botany)
- Coat yourself in this viscous potion to draw the attention of the enemy to you. Works just as well to attract hostile players. Single target.
- Potion of Deep Sleep: Calm Carp (Fisher) + Deadly Innards (Monster Hunter)
- Throw this potent tincture to break it and create a misty cloud that lulls both enemies and allies to sleep. Area of effect.
- Homing Molotov: Snapping Sesame (Botany) + Phantom Wing Wings (Monster Hunter)
- An explosive cocktail that doesn’t stop until it hits its target. The resulting flames will burn anyone standing nearby. Single target.
Level two: Brew a stronger variety of potions with fewer side effects. You’re getting there! A level two alchemist can make potions with effects that last 24 hours. Potions unlocked at level two are as follows:
Show recipes
- Potion of Fear: Haunting Hemlock (Lumberjack) + Mysterious Goo (Monster Hunter)
- Induce fear in your target and leave them unable to attack you. Target’s level must be equal to or lower than your own in order to take effect. Single target.
- Potion of Confusion: Why Walnut (Lumberjack) + Moonlight Ivy (Botanist)
- Confuse your enemies, reducing the likelihood of their attacks landing. If used on a player, their controls will be reversed. Single target.
- Slippery Potion: Shimmering Sapphire (Miner) + Diced Tentacles (Monster Hunter)
- Break this potion on the ground to create a gooey, slippery surface that’s all but impossible not to slip on. Area of effect.
- Potion of False Death: Frozen Flatfish (Fisher) + Sleepy Sunflower (Botanist)
- Psych out your friends and enemies by dropping to the ground and lying there, wide-eyed and slack-jawed, in mock death. Enemies that are a higher level than you won’t fall for your ruse. Can be applied to oneself or a party member.
- Potion of Fang and Claw: Mysterious Good (Monster Hunter) + Powdered Demon Horn (Monster Hunter)
- A faintly glowing liquid in a cat-shaped bottle promises to grant you wildest dreams... literally. This potion turns you part-animal for its duration. This potion gives its user the "Kemonomimi" effect, granting them animal ears and a tail (ICly random, OOcly selected). For the duration of the effect, the user has stronger senses of hearing, smell, and sight, and are slightly quicker on their feet. The potion does not give any combat-related stat boosts.
Characters who already play beastmen may find their usual features swapped to a different animal. Were you previously a cat boy? Enjoy the temporary dog ears instead!
Level three: Brew strong potions with curious new effects. A level three alchemist can make potions with effects that last 24 hours. Potions unlocked at level three are as follows:
Show recipes
- Macro Potion: Eternal Eel (Fisher) + Titan Lard (Monster Hunter)
- Make yourself or your enemies massive! This potion will triple the physical size of anyone who drinks it, but only strength and defense stats are affected by your increased size.
- Micro Potion: Thousand Syrup (Monster Hunter) + Yellow Rose (Botanist)
- Make yourself or your enemies tiny... This potion will make anyone who drinks it three times smaller, but only strength and defense stats are affected by your decreased size.
- Quill Bomb: Friendly Fugu (Fishing) + Iron Gladiolus (Botanist)
- Blow gaping holes into your enemies with this deadly bomb, but be careful where you throw it. Anyone caught up in the explosion, be they friends or enemies, will suffer a considerable amount of harm.
- Potion of Angelic Countenance: Heavenly Hibiscus (Botanist) + Holy Stone (Miner)
- Sprout a pair of heavenly white wings and a glowing halo to match. These wings will grant you the power of flight, but this potion comes with a curious side effect: kindness. No matter your nature or alignment, you’ll find yourself compelled to be nothing but sugary sweet to everyone you meet.
- Potion of Demonic Countenance: Five-Armed Crab (Fisher) + Obsidian (Miner)
- Grow a pair of demonic horns and a forked tail to match. You’ll emit the stench of brimstone and induce fear in the weak-willed, but this potion comes with a curious side effect: cruelty. No matter your nature or alignment, you’ll find yourself compelled to be nothing but venomous and mean to everyone you meet.
Level four: Brew some of the strongest potions in the game. You’re practically a pro! A level four alchemist can make potions with effects that last 24 hours. Potions unlocked at level four are as follows:
Show recipes
- Potion of Mind Reading: Silent Sakura (Lumberjack) + Inconspicuous Candiru (Fisher)
- Do you ever wonder what’s going through someone else’s head? Wonder not with this conspicuous potion. If you can convince another player to drink a potion clearly labeled “POTION OF MIND READING” in big, bold lettering, you’ll hear their thoughts just as they do. If they don’t have an internal narrator or are simply not of the thinking persuasion, you won’t hear much.
- Potion of Liimb Growth: Black Diamond (Miner) + Missing Arm (Fisher)
- If the number of limbs available to you is of great concern, fear not! Imbibe this potion and you’ll sprout no less than three miscellaneous limbs in random spots all over your body. The neighborhood bullies will never call you Tommy Two Arms again.
- Powder of "Revival": Essence of the Undead (Monster Hunter) + Mourning Lilies (Botanist)
- Saying goodbye is hard, but now you don’t have to. Spread this ominous black powder over the body of a fallen ally or enemy and “revive” them to mindlessly fight by your side. Revived avatars will obey your will in battle until they naturally respawn while monsters will remain by your side until you enter a Root Town or log out.
- Potion of Penitence: Training Dummy (Lumberjack) + Prismatic Lilac (Botanist)
- Apologizing isn’t easy, so why not compel yourself to do it? This potion, when imbibed, will make you want to apologize for your every error and misdeed, making it that much easier to make amends.
- Pun Potion: How’s Your Aspen (Lumberjack) + Pumpkin Innards (Monster Hunter)
- If you fancy yourself a comedian, step up your pun game lovely little potion. You’ll find yourself in a jovial mood, unable to stop slinging puns and jokes, and once you start laughing, you won’t be able to stop. Unfortunately, neither will the people around you.
Level MAX: As a professional alchemist, you’re here to give the people what they need most: pain reliever. You’ve never fancied yourself a chemist, but in a world full of people who love to eat shit and die, you’re the hero they need.
Show recipes
- Pill of Pain Relief: Blood (from another player) + Sweat (from another player) + Tears (from another player)
- The Pill of Pain Relief is exactly what it says on the tin: a pill that relieves pain. A single pill can relieve and block you from feeling pain for a single fight, but be careful! After the fight, you’ll be in twice as much agony as you would have been had you not taken the pill to begin with. Ain’t that a bitch? This item can only be taken at the start of combat.
⬣//Blacksmith
Blacksmiths work with metal and gemstones to enhance and alter existing equipment. While their skills are many and their services sought all over Fragment, the only thing they can’t modify are those pesky effects from the special armor sets.
Level one: Enhance standard issue armor dropped from Area Explorations. Smithing skills unlocked at level one are as follows:
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- Add a +1 modifier to attack and defense on common equipment.
Level two: Enhance standard issue armor dropped from Area Explorations and special equipment sets issued via bonus activity. Smithing skills unlocked at level one are as follows:
Show modifiers
- Add a +3 modifier to attack and defense on common and special equipment.
Level three: Enhance standard issue armor dropped from Area Explorations and special equipment sets issued via bonus activity. Smithing skills unlocked at level three are as follows:
Show modifiers
- Add a +10 modifier to attack and defense on common and special equipment.
- Change the color, material, and pattern on a piece of equipment.
Level four: Enhance standard issue armor dropped from Area Explorations and special equipment sets issued via bonus activity. Smithing skills unlocked at level four are as follows:
Show modifiers
- Add a +20 modifier to attack, defense, and another stat of your choice on common and special equipment. Levels stay the same.
- Change the color, material, and pattern on a piece of equipment.
- Enhance armor sets with one of the following basic effects: poison, paralysis, sleep, confusion, infatuation, burn, or frozen. These effects work on both monsters and other players. Note: Using this on special gear will replace the entire set's original effects.
Level MAX: Enhance all armor, including armor dropped from Area Explorations, special equipment sets issues via bonus activity, and Design-A-Set Deluxe equipment. Design-A-Set Lite equipment cannot be enhanced.
Show modifiers
- Add a +30 modifier to attack and defense on all equipment with the exception of Design-A-Set Lite equipment.
- Add special visual effects and custom sounds to a piece of equipment.
- Add ONE of the following resistances to an individual piece of equipment. Resistances stack. Resistances are as follows: -10% physical damage, -10% spell/skill damage, -10% status effect resistance (does not work against Phase bosses).
⬣//Carpenter
Carpenters are the skilled craftsmen of Fragment. With their trusty hammer in hand, they can create unique furnishings and, with enough time and dedication, build entire buildings— time and resources permitting.
Level one: Construct furnishings for your guild @ home out of softwood and hardwood. Carpentry skills and recipes unlocked at level one are as follows:
Show recipes
- Create a variety of furnishings for every room in the @ home. Tables, chairs, dressers, beds, and so much more are at your crafty fingertips. Level one crafted furniture can only be used in @ homes and the private rooms within them.
- "Keep Out" Sign: Firm Fir (Lumberjack) + Haunting Hemlock (Lumberjack)
- A handsome, but simple little sign with the words "KEEP OUT" scrawled on it in black charcoal. Stick it in the ground, hang it on your door! Keep those pesky eavesdroppers out. Once placed, the sign creates a small 5mx5m field behind it that is impenetrable to all except the initial user. The user can interact with the sign to designate who else can enter the field besides themselves, such as party members, guild members, friends only, or specific individuals. No sound can penetrate the barrier, but it is see through. Lasts for 24 hours or until the sign is destroyed (it is a destructible object).
Level two: Construct furnishings for Root Towns out of softwood and hardwood. Carpentry skills and recipes unlocked at level two are as follows:
Show recipes
- Root Towns are, to put it lightly, sparsely decorated. Level two carpenters can build furniture to populate them, but be careful! These items can be destroyed by other players. Turn your trusty hammer into a weapon and smash any would-be griefers before they can ruin your hard work.
- Penguin Alarm: Bleached Beech (Lumberjack) + Sky Fins (Monster Hunter)
- A 12-inch tall alarm that resembles a penguin plush. It won't shut up until you have done said task you'd be doing at that time. A reminder alarm that you can set for any reason. Handy when trying to set time aside a delicate balance of gaming, socializing, and sleeping.
Level three: Construct instruments out of softwood, hardwood, and metal. Carpentry skills unlocked at level three are as follows:
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- Create string and woodwind instruments out of softwood and hardwood.
- Create brass, percussion, and electronic instruments out of softwood, hardwood, and metal.
Level four: Construct vehicles out of softwood, hardwood, and metal. Carpentry skills unlocked at level four are as follows:
Show recipes
- Build a small boat, car, bike, plane, etc. large enough to comfortably fit four players. Get creative, but try not to set your own inventions on fire.
Level MAX: Construct small houses out of softwood, hardwood, and metal. Carpentry skills unlocked at max level are as follows:
Show recipes
- Build a small, single story house in the style of your choosing in either Mac Anu or the Root Town of Unknown Origin. Houses can be no larger than 1,500 sq. but can be designed, decorated, and contain as many rooms as you can fit. No basements.
⬣//Chef
Chefs are the heart and soul of Fragment, whipping up delicacies and confections that replenish HP and SP. Chefs use materials from Botanists and Monster Hunters. They can cook up whatever they’d like in their kitchens, but only meals cooked with recipes have special effects.
Level one: Cook up a variety of tasty HP and SP restoring meals. At level one, Chefs can only cook single serving meals. Recipes unlocked at level one are as follows:
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- Rejuvenating Sunflower Frappe: Goopy Honey (Monster Hunter) + Sleepy Sunflower (Botanist)
- Blend frappe base with a generous helping of Goopy Honey and add petals of Sleepy Sunflower to taste. This delightfully creamy iced beverage will leave you feeling refreshed and ready to take to the dungeons and kick some monster ass.
- Fairly Harmless Sausage: Deadly Innards (Monster Hunter) + Pixie Pansy (Botanist)
- Carefully combine finely chopped Deadly Innards with a heaping helping of dried Pixie Pansy leaves. Stir thoroughly to break down any chunks. This morbid concoction might look like glitter-spackled roadkill but tastes like fine dining.
- Steamed Goblin Shank: Goblin Shank (Monster Hunter) + Lively Lily Pad (Botanist)
- Beat Goblin Shanks into a fine paste with an iron mallet, wrap in Lively Lily Pad, and steam for 18 hours. This time-consuming recipe results in meat that’s shockingly flavorful and well worth the wait.
- Shock Wings: Phantom Wing Wings (Monster Hunter) + Shocking Snapdragon (Botanist)
- Toss Phantom Wing Wings in a sauce of ground Shocking Snapdragon and bake in the oven for 45 minutes. Best served piping hot with a variety of dipping sauces, these wings are finger-licking good, if a bit shocking.
- Sky Fish Meuniere: Sky Fish (Monster Hunter) + Twilight Tiger Lily (Botanist)
- Rub Sky Fish Steaks with dried and ground Twilight Tiger Lily. Stew in a pan with butter and serve. This classic is best served with a glass of ice cold Goblin Blood wine.
Level two: Cook up a variety of tasty HP and SP restoring meals. At level two, Chefs can cook meals that serve up to four players. Recipes unlocked at level two are as follows:
Show recipes
- Phantasmal Pudding: Mysterious Goo (Monster Hunter) + Gloomy Mushroom (Botanist)
- Mix two parts boiled Mysterious Goo with a handful of finely chopped and boiled Gloomy Mushrooms. Refrigerate until firm. The resulting pudding will stick to your ribs and haunt you for many meals to come.
- Seven Layer Chili: Powdered Demon Horn (Monster Hunter) + Aromatic Grass (Botanist)
- Mix finely ground Aromatic Grass with Powdered Demon Horn and add to the chili base of your choosing. Descend to increasingly hotter layers of spicy hell with this rib-sticking chili.
- Sweet & Sour Shark Filet: Shark Steak (Monster Hunter) + Snapping Sesame (Botanist)
- Pan sear steaks of Cyclo Shark Steak and top with lightly toasted Snapping Sesame. For best results, allow steaks to rest before serving. The Snapping Sesame lives up to its name, every bite bursting with flavor.
- Sky High Calamari: Diced Tentacles (Monster Hunter) + Wild Windbloom (Botanist)
- Lightly toss Diced Tentacles in a mixture of oils and Wild Windbloom and serve chilled. There’s no finer meal for a light, refreshing lunch than this old school classic.
- Delightful Dream Tea: Herbs De Dungeon (Monster Hunter) + Moonlight Ivy (Botanist)
- Combine dried Herbs De Dungeon with a generous pinch of ground Moonlight Ivy and steep. This tea is loved all over Fragment for its soothing herbal flavor and creamy consistency.
- Suspicious Squidbod Balls: Diced Tentacles (Monster Hunter) + Slippery Potion (Alchemist)
- A trio of lightly fried squid balls covered in a saucily spiced version of the Alchemist's slippery potion. They are deliciously crisp on the outside and gooey on the inside. This requires quite the effort to get right, from cooking the tentacles just right to not getting the potion all over yourself while pouring it over, so good luck, chefs. These delightfully crunchy squid balls hide a strange surprise! Eat the whole bunch and you'll find yourself sporting tentacles in random places for the next 24 hours!
- Slaughter Salad: Herbs De Dungeon (Monster Hunter) + Aromatic Grass (Botanist)
- A nourishing salad that might seem easy to make. However, if the correct ingredients ratio isn't maintained, instead of slaughter there will be laughter (alone with salad). Provides +3 damage to physical attacks for 1 minute.
- Tres Miel: Goopy Honey (Monster Hunter) + Sleepy Sunflower (Botanist)
- A deceptively simple cake soaked in a honey and sunflower syrup, decorated with whipped cream and sunflower petals. Somehow the flavor remains bright and fresh, and isn't too sweet or cloying, so long as you try to keep the cake from being too over-saturated with syrup. Eating this will cause animals found within the Root Towns to follow the player, and they will perform tricks if prompted; this lasts for 24 hours, so enjoy getting all of the cats and dogs and birds to shake and roll over.
Level three: Cook up a variety of tasty HP and SP restoring meals. At level three, Chefs can cook meals that serve up to eight players. Recipes unlocked at level three are as follows:
Show recipes
- Pan-fried Surf N' Turf: Brown Wyrm Chunks (Monster Hunter) + Radical Rockfish (Fisher)
- Toss Brown Wyrm Chunks with cubed Radical Rockfish with seasoning to taste and pan fry until evenly browned. Drizzle with the gravy or sauce of your choice and serve on a bed of rice. The perfect meal for a day on the beach.
- Tropical Delight: Heavenly Hibiscus (Botanist) + Friendly Fugu (Fisher)
- Carefully cut, clean and slice Friendly Fugu and top with crushed Heavenly Hibiscus. Serve cold. This heavenly treat is truly to die for— literally.
- Rose-Crusted Tuna Delight: Twilight Tuna (Fisher) + Yellow Rose (Botanist)
- Coat filets of Twilight Tuna in a mixture of crumbled Yellow Rose and season to taste. Cook at medium high heat over an open flame until flakey. Old men are particularly keen on this dish.
- Wisdom Cheese: Erudite Mold (Botanist) + Lamia Milk (Monster Hunter)
- Combine a pinch of Erudite Mold with several cups of Lamia Milk and age in a barrel. The resulting cheese is lip-puckeringly sharp but delightfully creamy. Eating this makes you feel smarter.
- Mother's Milk: Lamia Milk (Monster Hunter) + Thousand Syrup (Monster Hunter)
- Combine two thirds Lamia Milk with one third Thousand Syrup. Drizzle into your alcohol of choice and serve cold. There’s nothing quite as creamy and delicious as a mother’s love.
Level four: Cook up a variety of tasty HP and SP restoring meals. At level four, Chefs can cook meals that serve up to 20 players. Recipes unlocked at level four are as follows:
Show recipes
- Dark Horse Tartare: Dark Horse (Monster Hunter) + Deadwood (Lumberjack)
- Thinly slice Dark Horse meat and serve on a Deadwood platter. No seasoning required. Keep this dish out of view of your equestrian-loving friends.
- Unusual Concoction: Zelkova Branch (Botanist) + Underworldly Delight (Monster Hunter)
- Blend ground Zelkova Branch with a heaping helping of Underworldly Delight, season to taste. Hold your nose and throw it back, because this one burns on the way down. Even so, you feel strangely at peace after drinking this odd beverage.
- Hackberry Delight: Marsh Marigold (Botanist) + Hackberry Haunches (Monster Hunter)
- Combine freshly chopped Hackberry Haunches with a blend of crushed Marsh Marigold and spices. Sear in a pan or grill over an open flame. Serve with a glass of wine and good company.
- Blackened Misty Morray: Misty Morray (Fisher) + Steel Magnolia (Botanist)
- Roast filets of Misty Morray on a bed of Steel Magnolias and serve hot. Make sure you remove all the Steel Magnolia petals before serving as they are, in fact, inedible. Season to taste.
- Freesia Soft Serve: Frosted Freesia (Botanist) + Glygon Guts (Monster Hunter)
- Combine finely ground Frosted Freesia with pureed Glygon Guts and serve in a bowl or a cone. When you can’t beat the heat, it’s time for a frozen treat.
Level MAX: Cook up a variety of meals using... “special” ingredients. Add these ingredients to the recipe or meal of your choice to add a special effect to them! Whatever meal you craft from these ingredients can only be eaten once per battle.
Show recipes
- Fateful Feather: A bright bit of plumage from a now extinct bird. All alone and fated to die, it never had a chance. Fidchell drops this item.
- Add this to your meal and sprout 3 pairs of brilliant blue wings that allow you to fly. Flap your wings to envelop the enemy in a tornado of razor sharp feathers. This effect wears off after 30 seconds and leaves you feeling hella depressed for 15 seconds.
- Weapon Debris: This phase boss smacks you so hard that parts of his weapons break off. Maybe he should have taken anger management classes. Skeith drops this item.
- Add this to your meal to make your weapon even more weapony, increasing your attack strength by 25% for 30 seconds. When this effect wears off, you’ll be left feeling hostile and aggressive for 15 seconds.
- Envious Gaze: A segment of a torn insect wing with an eyeball-like pattern. It watches everything you do with a look of fury. Stop that. Tarvos drops this item.
- Add this to your meal to go full biblical angel and sprout a dozen pairs of eyes on random parts of your body, increasing your accuracy by 50% for 30 seconds. When this effect wears off, you’ll spiral into a blind rage and attack enemies and allies at random for 15 seconds.
- Chipped Porcelain: Fragments of a once-beautiful, once-living doll. These delicate pieces were once convincingly realistic, but is the truth really uglier than the lie? Innis drops this item.
- Add this to your meal to gain the power to manipulate the dead. Yes, this includes both the corpses of monsters and the corpses of people. You can only control one corpse at a time, but they will obey your every order for 30 seconds before exploding. The explosion will always deal critical damage. For 15 seconds, you’ll be left feeling like you ignored mom’s warnings and ate all your Halloween candy in a single sitting. Oogh, your stomach…
- Heavenly Voice: The most valuable part of any singer with the power to move the hearts of many. How did such a beautiful voice come from such an ordinary thing? Corbenik drops this item.
- Add this to your meal to gain the power to deafen your enemies for 30 seconds through the power of song. Additionally, anyone who hears your song has a 50% chance of fainting for 30 seconds. Unfortunately, you’ll also catch on fire and won’t be able to extinguish the flames for 15 seconds.
- Coeur de Meat Locker: A slice of meat from Macha's mysterious interior. No matter how much you cook it, it seems determined to come out très saignant. Macha drops this item.
- Add this to your meal to gain the power to turn into ""Mithrun"". What? You don’t consider that a special power? Fine. You’ll also gain the ability to charm a target for 30 seconds with 100% accuracy, but as a consequence, you’ll turn into this fucking thing for 15 seconds.
- Will-o'-the-Wisp: A solitary ember of Gorre's shadowy flames. Though you may try to discard it, it wends its way into your recipes to disastrous effect. Gorre drops this item.
- Add this to your meal to gain the incorporeal form of a ghost for 30 seconds, rendering you invulnerable. When you’ve shuffled back onto your mortal coil, you’ll lapse into a fit of hysterics for 15 seconds, as will anyone within 100 feet of you.
- Cursed Eyeball: A blood red human(?) eye that's been torn from its socket. Holding it fills you with power, but also the crushing burden of responsibility. Magus drops this item.
- Add this to your meal to gain the power to curse your enemies... and your allies, if that’s the kind of asshole you are. Cursing them will confuse them and slowly drain their HP and SP for 30 seconds. The unfortunate side effect? You can only speak in metaphor and vagueries. Everyone around you will be annoyed. Your face becomes very punchable. This side effect, unlike the others, lasts 24 hours.
⬣//Jeweler
Jewelers can craft wearable pieces of art from wood, metal, and gemstones to adorn your body with from tip to toe. At higher levels, some jewelry boasts special effects that remain in effect so long as the jewelry is equipped.
Level one: Craft with a variety of wood and metal to create fine jewelry. At level one, Jewelers can craft with certain metals and softwoods. Metals and softwoods, and several specific recipes, unlocked at level one are as follows:
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- Metals: Iron, Copper, Steel, Silver, and Gold.
- Softwoods: Firm Fir, Spiffy Spruce, Fine Pine, Haunting Hemlock, Popular Poplar
Level two: Craft with a variety of wood and metal to create fine jewelry. At level two, Jewelers can craft with hardwood and add gems to their work for a wider variety of custom creations. Hardwoods and gems unlocked at level two are as follows:
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- Hardwoods: Ancient Oak, Bleached Beech, Elicit Elm, Very Scary Black Cherry, Why Walnut
- Gems: Rustic Ruby, Elegant Emerald, Shimmering Sapphire, Auspicious Amethyst, Ambling Amber
- Emerald Eyes: Elegant Emerald (Miner) + Gold (Miner)
- A pair of stunning, beautifully circular, yet square patterned emerald earings (as in, the overall shape of the earrings are perfect circles, yet the impression shape is square-like, exactly as this.) They are encased within a golden outer shell and guaranteed to wow anyone who so happens to glance upon these beauties. Grants a longer duration of time for buffs to exist when granted to the target wearing this item in particular (extends 30 second to a minute or two.)
- Reflective Mirror: Copper (Miner) + Ancient Oak (Lumberjack)
- The handle is roughly carved and the copper surface is well polished. A strangely shaped hand held mirror that doesn't reflect you at all. Reflects spells back at the user. Breaks after two uses.
- Thrínos: Rustic Ruby (Miner) + Silver (Miner)
- A silver ring with a ruby inlaid in the center, that almost looks black when it catches the light. The metal is shaped to resemble sharp claws clutching the gem, and it feels oddly cold when worn, no matter how long you wear it or how warm it is outside. Debuffs inflicted on the enemy will have a 15% duration increase. After 3 uses, the ring needs to recharge for another 24 hours before it can be used again.
Level three: Craft with a variety of wood and metal to create fine jewelry. At level three, Jewelers can craft with special wood and add rare metals to their work for a wider variety of custom creations. Special woods and rare metals unlocked at level three are as follows:
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- Special Woods: Grand Ginkgo, Street Lamp, Petrified Pine, Deadwood, Weeping Willow
- Rare Metal: Mithril, Radium, Moonstone, Platinum, Obsidian
Level four: Craft with a variety of wood and metal to create fine jewelry. At level three, Jewelers can craft with special wood and add rare gems to their work for a wider variety of custom creations. Special woods and rare gems unlocked at level four are as follows:
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- Special Woods: Persnickety Palm, Silent Sakura, How’s Your Aspen, Training Dummy, Chartreuse Cypress
- Rare Gems: Holy Stone, Diamond, Opal, Black Diamond, Alexandrite
Level MAX: You’ve become the most powerful jeweler in all the land, but there’s a problem: there’s a limit to how much you can do with wood, gems, and metal alone. What if you used other materials to craft your unique pieces of wearable art…?
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- Special "Woods": Human Bone, Monster Bone
- Rare "Gem": Crystallized Blood
no subject
CURRENT PROFESSION LEVEL: 4
EQUIPMENT TRADE-IN
weapons/armor turning in: Ancient Locket, Frost Bracer
weapons/armor turning in: Peach Blossom x8, Dragon Circlet, Storm Robe, Garnet Bracelet, Careful Boots
weapons/armor turning in: Goldfinch, Mockingbird, Fan Onyx, Peach Blossom, Voice Usurper, Fan Onyx, Peach Blossom, Mockingbird, Phoenix Earring, Hunting Guard, Ion Guard, Careful Boots
weapons/armor turning in:
Peach Blossom, Goldfinch, Mockingbird, Voice Usurper, Clown Nose
TOTAL: 30 pieces
FINAL LEVEL: Max