⬣ The following unique spells are now available for your character:
Invoke Calamity (Non-Elemental): Increases physical and magical attack of party members based on how low their HP is. Caps at 1% HP for a 100% bonus. Starts at 50% HP for a 1% bonus. Stacks with other buffs.
Sword Dancer's Radiance (Earth): Summons a sword that you're used to handling to deal earth damage to a foe. Dispels one buff from a target if it can be dispelled.
Cup Bearer: Summons a golden chalice with special liquid that needs to be splashed at a target to give them a buff that prevents their HP from going below 1 HP for ten seconds. Ignores damaging debuffs (poison, bleed, etc). Costs 50% of own max HP to summon.
⬣ You have also reached the level cap for this month! Stay tuned for a special set of equipment for your character!
no subject
→ APPROVED
Your bonus AC has been approved!
⬣ Your character has gained 10,000 GP.
⬣ Your character is now level 100.
⬣ The following unique spells are now available for your character:
Invoke Calamity (Non-Elemental): Increases physical and magical attack of party members based on how low their HP is. Caps at 1% HP for a 100% bonus. Starts at 50% HP for a 1% bonus. Stacks with other buffs.
Sword Dancer's Radiance (Earth): Summons a sword that you're used to handling to deal earth damage to a foe. Dispels one buff from a target if it can be dispelled.
Cup Bearer: Summons a golden chalice with special liquid that needs to be splashed at a target to give them a buff that prevents their HP from going below 1 HP for ten seconds. Ignores damaging debuffs (poison, bleed, etc). Costs 50% of own max HP to summon.
⬣ You have also reached the level cap for this month! Stay tuned for a special set of equipment for your character!