WORLD NEWS ROUNDUP: OCTOBER 14TH, 2000.
As more VR tech becomes available on the market and further integrates itself into our everyday lives, VR tech giants look forward to the future. The future, many of them say, could be one where we live most of our lives in VR. We go to school, go to work, and even go on dates or hang out with our friends in VR spaces.
Many of us already do that, but big companies like CyberConnect Corporation want more than just a virtual face to go with our voices. They want all of our senses to be integrated into these virtual spaces, and right now they're working on tactile sensations. The fabric of our clothes, the feeling of a glass held in our hands, and even the feeling of giving someone a warm hug—they want it all.
Senior Director of Tactilization, Rip Mypants, told us, "What we're wanting is for VR to be as real as possible. We are looking towards the future where there are two worlds, side by side: the real world and the VR world."
It's quite the task, but Rip Mypants thinks it's possible within the next decade. Virtual spaces will never replace the real world, but hugging a family member halfway across the world? That might be nice.
Several of the largest hospital systems across the US have announced their partnership with CyberConnect Corporation, who will be providing them with the newest and most advanced technology, ranging from the latest imaging software to less medically obtrusive implantable devices.
CC Corporation has always been a leader in software and device development, and the company has recently undertaken the momentous task of assisting hospital systems across the country receive much needed updates to the tools they use daily to treat patients with even the most aggressive illnesses. Doctors across these hospital systems are excited to be able to treat their patients with better technology, and are hopeful that they'll even start to see better outcomes even in just a short time.
While the quick advancement of technology has made the world safer, access to it isn't always easy to come by, especially when it comes to the healthcare system. That's why many jump at the opportunity for a partnership such as this, because it brings together those helping to save lives with those who are dedicated toward making it easier to save those lives. Many are hopeful that simply getting this technology out into just a few hospitals will make it much easier to access throughout the country. Here's to hoping they're right!
The talk of the internet lately is a new restaurant named Holographic Mike's that offers a rather unique dining experience that has many lining up outside the door for a chance try it.
Unlike most restaurants, Holographic Mike's considers itself more of a concept than a fully-fledged restaurant. The owner, Mike Hawk, says that his vision is more of an artistic one than culinary. He considers his restaurant to be living art above everything else.
Restaurant goers are required to put on a VR headset as they walk in, and they're greeted with an otherworldly virtual experience, transported to an alien world filled with alien wildlife. Sprinklers and speakers placed throughout the restaurant mimic the effects of an intense thunderstorm every twenty minutes or so, engaging all five senses in this experience. Once seated, customers must scan a QR code in order to pick what they would like off of the expansive menu.
The catch, however, is that all of the food is holographic. Brought out and displayed in a spectacular fashion, none of the food can be consumed, much less even touched. The drinks are equally holographic as well, providing a visual experience rather than one that might fill one's stomach.
Despite the lack of food, many customers leave the restaurant excited to go back. Some reviewers online have even called it life-changing, saying that the experienced shifted their entire perspective. On the other hand, many others call this restaurant a scam. We'll leave the verdict up to our readers.
World News Roundup receives partial funding from CyberConnect Corporation of Japan. Opinions expressed within these articles are not representative of the views of our organization.